The game was released in October and November 2006. Official multiplayer support for the game was suspended in December 2012. In response, the Neverwinter Nights 2 community developed several initiatives by which players can continue to play the game online. Reviews of Neverwinter Nights 2 were generally positive. Reviewers were pleased with the changes that had been made from the first game in the series, especially regarding the storyline and party management. The game won GameSpot's Best Story award for 2006. One of the most commonly raised complaints about the game was the presence of numerous technical glitches in its initial release. Two official expansions and one official adventure pack have been released for the game: Mask of the Betrayer in 2007, Storm of Zehir in 2008, and Mysteries of Westgate in 2009. Neverwinter Nights 2 is played in the third person from a top-down perspective, where the player controls a hero and his or her attendant party. As a role-playing video game based on the Dungeons & Dragons3.5 edition ruleset, players build a player character in accordance with the character creation rules of Dungeons & Dragons, which includes selecting a race and class, then assigning skill points. There are sixteen races and twelve classes available, including the rogue and the wizard, as well as an additional seventeen unlockable classes.
Neverwinter Nights 2 makes use of the d20 system introduced in Dungeons & Dragons, where a die roll or random number is used to determine the probability and effectiveness of every action, including attacks and saving throws. The player character can recruit companions during the campaign, and may form a party with up to three of them.
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Party members can be controlled directly by the player or given orders dictating how to behave in combat.
The player character and his party are in the middle of the screen. The interface is around the border, with a mini-map, dialogue box, and a variety of hotkeys. The game is set in the Forgotten Realmscampaign setting. The party is able to explore various areas of Faerûn-including its cities, forests, and dungeons-while earning experience points and treasure by defeating monsters and completing quests. The entire party collaborates during combat, with characters' behavior determined by their class and abilities.
Upon gaining specified amounts of experience, characters level up, allowing them to earn new abilities such as magic spells and feats. Some races, like the drow, are more powerful than others and require characters to accumulate more experience to earn levels. Characters can access Prestige classes, more specialized versions of base classes, by fulfilling certain requirements. The warpriest, for example, is available to divine spellcasters such as clerics after they have reached a set level of power. Items such as weapons, armor, potions, and scrolls can be used or equipped by characters, and some equipment changes will affect a character's appearance.